Devoted to writing reviews, features, and articles about the history of Japanese gaming from 1983-present.
Sunday, 6 March 2016
Makaimura (Ghosts and Goblins)-JGC Series Overview Part 2
Released in 1991, Chomakaimura (Super Ghouls and Ghosts) was the third major release in series, and the first not to have an arcade release first. The game was released shortly after the release of the SNES in 1991. Chomakaimura was a great showcase of the new system's horsepower. Featuring scaling and mode-7 graphics in some levels, the game looks amazing. Featuring some of the best graphics on the SFC/SNES, the game is a true visual delight. Vivid sprites and backgrounds, cool effects (for example, the way the ground lowers and rises) make for a real treat. If Daimakaimura looked great, this game looks even better, showing off the added colour-palette of the new SNES/SFC hardware.
Chomakaimura added an important gameplay addition to the franchise. The "double-jump" added a layer of depth to the game and made it more a pure platforming game. The mechanic was well-liked by many. Many consider the game not quite as punishing as the first two games. I would certainly agree. The game is still challenging, make no mistake about that. However, more powered weapons, easier bosses, and the double jump mechanic make for a less hair-pulling nightmare. The game was praised upon release and sold very well, making it a true SFC/SNES classic.
The first three games would appear on Capcom Generations 2, released on the Playstation 1 and Sega Saturn in 1998. The compilation featured the arcade versions of Makaimura (Ghosts and Goblins), DaiMakimura(Ghouls and Ghosts) and the Super Famicom-only Chomakaimura. This compilation is the best way to enjoy the first three games. The ports are great, and the compilation even features some extras.
During the late 1990s, the main series lay mostly dormant. However, in 1999, Makaimura for the WonderSwan was released. The black and white game took elements from all three versions of the game. Few outside of Japan (and probably in Japan) have played this game. It remains an obscure entry in the series.
Released in 2006, Gokumakaimura (Ultimate Ghosts 'n Goblins) was the last entry major entry in the series to date. Featuring 3D graphics on a 2D playing field, the game was a mix of old and new elements. The core gameplay remained intact, however, the game added some new elements. Items can now be added and stored for upgrading armour and weapons. Some purists found the game to stray too much from the classic Makaimura formula and presentation. The game is enjoyable and challenging. Nevertheless, I can see how some might find the game to be the blacksheep of the family. Unlike the other games, I have yet spend a great deal of time with the game. A revised version of the game (Gokumakaimura Kai) was released in 2007. It addressed some of the issues that gamers found problematic with Gokumakaimura.
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