Showing posts with label namco. Show all posts
Showing posts with label namco. Show all posts

Saturday, 2 January 2016

The History of the PC Engine-Part 1-1987-1991




















Released in 1987 in Japan, the PC Engine (PCE) was the main fruit of labour born of the partnership of software company Hudson and Japanese computer giant NEC. Nearly overtaking Nintendo's Famicom at one point, the system has been regulated to relative obscurity in the West as the Turbografx-16. While the TG-16 tanked in North America and Europe, the PCE was a smash in its homeland. Let's examine the fascinating history of this minuscule little white block.
















The marriage of NEC and Hudson began after Hudson's powerful new graphics chips were rejected by Nintendo for use in a potential new console. With the runaway success of the Famicom in Japan, many other Japanese tech companies wanted to enter the burgeoning console market. NEC found their opportunity with Hudson's new chipset. The new console would be designed by Hudson and manufactured by NEC. Dubbed the PC Engine, it used a 8-bit CPU and dual 16-bit GPUs. Arguments  about the true classification of the console remain up for debate today. Some consider the PCE/TG16 to be 16-bit, while others consider it to be an 8-bit machine. Certainly, it occupies a unique place as a console that can only be described as a hybrid between both worlds.
















Released on October 30th, 1987, the PCE was a near instant success. Its innovative design, compact size, and impressive graphics were a hit with the Japanese public. Despite a small library in Fall 1987, 1988 brought Namco on board. Growing tried of Nintendo's stranglehold over Japanese developers, Namco was an early supporter of the system. Many of the PC Engine's great titles were Namco releases. These titles included Splatterhouse, Dragon Spirit, Galaga 88, and countless others.




















Initially, PC Engine games came exclusively on "HuCards". These credit-card size ROM-boards were a tiny-sized format for a very tiny console. Hudson has developed similar technology in the form of "Bee Cards" for the MSX computers in Japan. HuCards were a novel feature at a time when most games came on bulky plastic cartridges.










The majority of the games most memorable earlier titles came on HuCards. Games such as PC-Genjin 1-3 (Bonk 1-3 in the West), GunHed (Blazing Lazers), and countless other releases shipped on HuCards. However, the PC Engine was soon to make its first format addition.









Despite strong sales of the HuCard-based system, NEC and Hudson felt the need to create an CD-ROM add-on for the PCE. The CD-ROM2 add-on was released in December of 1988. It was the first CD-based console on the market. While the launch line-up was sparse (Fighting Street and No-Ri-Ko, two very mediocre games) sales were brisk and the CD-ROM2 managed to sell quite well despite  being priced at 57,800 yen. This was very expensive, even for the time.












Several other variations of the main PC Engine console would be released in the late 1980s. Pictured above is the PC Engine Core-Grafx and Core-Grafx II. These units gave the PCE A/V out and made some minor hardware revisions.
















Now a prized collector's item, the PC Engine Shuttle was released in 1989 and aimed at younger kids. It featured a strange spaceship-like design and bata-rang-style controller. The Shuttle also did not allow connection to the CD-ROM2 unit, unlike the Core-Grafx I and II and White PC Engine.



Around the same time, some other curious models were released by NEC. The PC Engine LT was a laptop-style PCE that came with its own 4-inch screen. The units were very expensive due to the cost of LCD screens at the time, and prices today are no better. Except to pay over $1000 for a boxed unit.

In 1990, the PC Engine GT was released. A truly hand-held version of the PC Engine, it was more powerful than any other handheld on the market at the time. However, it failed to match the success of the Nintendo GameBoy due to its much higher cost, battery consumption, and much-larger size. The GT is also a very expensive collector's item in PCE circles today.






















Back to the games. From 1987-1990, the PC Engine would see the release of countless shooters, platformers, and RPGs. For shooter fans, GunHed, Image Fight, Super Star Soldier, and countless others would satisfy. For platformer fans, games such as PC Genjin (Bonk's Adventure), Makyo Densestu (The Legendary Axe), and Tora e no Michi (Tiger Road) would keep fans of the genre satisfied. On the growing RPG front, Neutopia and Ys Books 1 and 2 would keep those looking for a Final Fantasy or Dragon Warrior mostly happy. For nearly every kind of gamer, the PCE had something unique and fun to offer. To be continued in Part 2.............(1991-1996)





Tuesday, 29 December 2015

Splatterhouse Wanpaku Graffiti-Review



Released shortly after the 1988 arcade game Splatterhouse, Wanpaku Graffiti is a Famicom (NES) oddity that never made it out of Japan. This is a shame, as the game is quite fun and unique.

You once again play as Rick Taylor, and once again, you must rescue your girlfriend Jennifer from the forces of evil. This time, you face off again the evil Pumpkin King who has taken Jennifer off into the night. Grab your "Jason" mask and get on with it.



The first thing you will notice is the "SD(super-deformed)" style of the characters. Anyone that knows the original Splatterhouse will appreciate what a change this is from the original Splatterhouse game and its sequels. Despite the cuteness of the characters, the game still retains a fairly dark vibe in terms of levels and imagery.












As you can see, the game is rife with images of the occult such as pentagrams and crucifixes. It is easy to see how this game never left Japan. An SD game with satanic imagery, a puzzling choice at best.















In terms of gameplay, the game shines. A smooth hybrid of "beat-em-up" action and platforming, the game is an interesting blend of both game types. Not especially hard, but not especially easy, expect to die a fair amount. The game also does not take itself too seriously, evident in the moment when you appear to be fighting a boss that resembles a vampire Michael Jackson.  Expect to finish the game in a couple of hours. The game ends with an interesting connection to the first game.........
















Splatterhouse, Wanpaku Graffiti is a classic Japan-only oddity. Too cute and occult at the same time for Western audiences, it has since become a fairly sought-after game for import collectors. If you can find it at a decent price, it has a lot to offer.

+Great hybrid of platforming and beat-em-up elements.
+Unique and interesting visual style.
+Looks great for a Famicom game from 1989

-Can be expensive
-An odd mix of cute and creepy (not for everyone)
-Somewhat short

RATING: 8.2/10